Aerial Destruction has just been Greenlit ! Thanks to everyone who voted for the game and who gave some support !
More news about the development will be coming soon so you will be able track the progress until the game is released on Steam as an Early Access.
The homepage of the game has been greatly enhanced with a new flexible design so you can now have a better overview of the game !
Aerial Destruction Homepage : aerialdestruction.com
Along this, the homepage of Devdan Games has also been launched where you can find the other games I have been working on, especially Action Alien, formerly known as The Alien Wasteland.
Anyway, thank you for all the votes and feedback in the comments, I have read all of them and will see the possibilities of implementing these new features in the final release.
After announcing the game and submitting it to IndieDB, I would like to give a concise description about and a quick overview of the main features.
Aerial Destruction is a helicopter game featuring a semi-realistic arcade gameplay with colourful graphics where the goal is to destroy armies of bio-engineered mutants during a complete single player campaign followed by multiple missions.
There are many helicopters to unlock and each one come with its own tactic and weapons. The MH-6 Little Bird is a little combat helicopter fast but with low health, its two miniguns and small rockets are efficient in quickly storming enemy units. The AH-64 Apache, armed with a 30mm cannon and Hellfires, is great to eliminate targets within a large distance and in a stationary fly.
The gameplay evolves as the more you progress in the game, the more helicopters you can try!
The game consist in a complete single player campaign with a varied set of missions where sometimes the objectives will be to assist friendly units on the grounds against a numerically superior enemy, and sometimes to storm alone hostile positions and convoys. For each mission completed, you unlock a new helicopter which can be played with the previous missions as well.
Along the campaign are included defensive missions where the goal is to choose a helicopter and protect an allied position for as long a possible against waves of mutants. Each time you defeat a wave you earn credits which after landing on allied positions can be spent to improve your helicopter and buy more powerful weapons and rockets to hold on the either growing army of mutants!
The controls are simple and user friendly, so you can jump in the game and immediately start piloting the helicopters while still feeling the immersion of being inside with the realistic physics!
- A complete single player campaign with missions ranging from defending military outposts, destroying enemy convoys or buildings and supporting allied troops in assaulting enemy front lines.
- Defensive missions where the goal is to protect a position for as long a possible against waves of mutants using unlockable armaments and helicopters.
- Many unlockable helicopters having each one its specific armament, tactic and gameplay.
- Battles with large concentrations of allied and hostile troops composed of infantries, armed cars, tanks, buildings, etc...
- Helicopters easy to fly with views inside the cockpit and behind.
- Support for Steam achievements, trading cards and cloud.
- Playable with Xbox-like gamepads
The development has been going very well for 6 months and the game has already reached a good level of completion. The core gameplay is done and while some levels are completed and in beta test, some others are still being created. Many helicopters are also functional and more are planned to be added later. Overall graphics, levels and assets will be improved before the full release.
If being Greenlit the game should be released shortly in Early Access for a small price, and after being updated and improved, the full release should come not too long after that! The game will evolve according to the feedback of the community.
If you ever wanted a fun helicopter game where you could quickly jump in and play without the hassle of learning the complex controls of a flying simulator, then this might be the game for you!
Along Steam Greenlight, I have also launched a small crowdfunding campaign at IndieGogo for Aerial Destruction, the goal is mostly to gather a bit of funds to finance the creation/acquisition of high quality assets for the maps and the helicopters, and to improve the overall graphics of the game. Hopefully the programming has been pretty much done, so even if the crowdfunding fails it would not impact the gameplay too much.
If you like the game then don't hesitate to give a small contribution as you will after that receive a Steam key of the game as soon as it is available here!
Thanks for reading and don't hesitate to let me know what you think about in the comments,
Please read the older news to understand this post
No news about game development in this post unfortunately ! With how much attention my trademark issue with inXile Entertainment has recently taken, I would like to give more explanations about my exchange with them about the title of the game, to clear up the situation.
Despite what they said, I would not call the way how inXile reached me to be 'friendly'. When someone drops you an email "You may not be aware but wasteland is a registered trademark so The Alien Wasteland from a licensing perspective is no different from the Alien Call of Duty or something similar, and is infringing on our trademark", the first impression wasn't really sympathy but why someone would bother me for using a such word used to describe an environment, like desert, forest or mountains ?!
The purpose of a trademark is to prevent someone from maliciously using a brand in order to create confusion and trick consumers into buying a product thinking it was another one. I have been starting to spend a lot of time writing emails to explain them that Wasteland 2 is a post-apocalyptic turn-based role playing game with a top view, while my game The Alien Wasteland is an action first person shooter with destructible environments featuring aliens. Just looking at the logo artwork of each game is enough to see that there aren't any attempts to mislead consumers.
I though it would be enough to show them that there were no worries about this, but all these efforts were useless since every replies I received from them were just standing around the same point "US trademark law dictates that if a company (us) does not defend their mark, they stand risk of losing it or losing the right to defend against malicious use down" and implying the use of lawyer. This would make the first 'friendly email' more of a 'friendly cease and desist email'.
Despite their claims to look for an amicable solution, no clear offers was ever made in their emails, they just sent me a blog post of Vlambeer's game 'Nuclear Throne' where Vlambeer announces that he is changing the name of his game originally called Wasteland Kings due to a trademark conflict with inXile. I had to find out later in the comments that it was in exchange of a short media coverage from inXile in their social networks.
Changing the name of a game may not be an issue when it is still in development like it was the case with Vlambeer, but it is much more difficult to change it when it is known for years. It makes loosing all the referencing on search engines, then requires building it all over again with a new name, editing every text and graphic asset containing the title, which is including many graphic assets inside the game itself but also the multiple ones on Steam, Indie Gala Store, Indie Game Stand, Itchio, IndieDB, Facebook, Twitter, etc... on the trailer, on the Steam trading cards, etc... and also taking the risk to have the title change badly interpreted by the public. This is a hard and long work for a supposed trademark infringement which was looking quite insane to me, especially when I was already extremely busy with game development.
But arguing was going nowhere because of the "US trademark law dictates" reason, I had pretty much no choice but to change the title to cease the annoyance. So I have been thinking about a solution which would be a real win-win solution instead of a 'friendly' win-lose solution. I offered to change the name of the game on Steam and do as much as I could to change it everywhere else in exchange of a compensation to help me cover all the costs and the time involved into this painful process. Let me clear it up that the compensation I asked is absolutely nothing compared to the millions of US dollars inXile has earned through their kickstarter campaigns and sales on Steam.
Awaiting for their feedbacks about this offer, not even a single reply or attempt to negotiate was ever sent, despite they have been claiming since the beginning to be looking for an amicable solution. Instead I received a cease and desist letter from their lawyer asking not only to "cease the use of the 'wasteland' mark", but to completely "cease making available in any form or any website The Alien Wasteland game", and that "inXile reserve its rights with respect to your use of the mark, including its right to seek damages, lost profits, your profits, injunctive relief, attorneys' fees and costs, and treble damages, as authorized by the Federal Lanham Act and state law."
The initial version of my game was basically a shooter featuring aliens on a wasteland, hence why I found the title 'The Alien Wasteland' to be fitting to the game. Before choosing this title, I have been searching for a while on Steam and the Internet to make sure no games was titled 'The Alien Wasteland'. The full title since the beginning has always been 'The Alien Wasteland' with a 'The' in order to make it even more distinct. I never thought there could have been any issues with inXile's RPG Wasteland 2.
Last but not least, during my exchange of emails with inXile, I had to send them a list of games using 'wasteland' in their titles. While they had their reasons to not pursue most of them, they have let me know that they are considering one game of the list is infringing their trademark the same way as mine. I wouldn't name this game to not put the developer behind it or inXile in an even more uncomfortable situation, but if inXile is really following its logic of "US trademark law dictates", then a cease and desist letter should be sent soon to another indie developer, if not already.
So this is pretty much all I have to say about this issue for now. Thanks for reading and to everyone who offered me some legal help.
UPDATE 13 September 2016 : I finally decided to throw up the list of all games and games-related things I could find which have "wasteland" in their names :
- Fallout 4 Wasteland Workshops : http://fallout.wikia.com/wiki/Wasteland_Workshop
- Wasteland Angel : http://store.steampowered.com/app/46520/
- Wasteland Bar-Fight : http://wbf.kybernesis.com
- Wasteland Game Studio : http://www.wastelandgamestudio.com/
- The Waste Land : http://store.steampowered.com/app/316970/
- A3Wasteland : http://a3wasteland.com
- Call of Ctuhulhu: The Wasted Land : https://en.wikipedia.org/wiki/Call_of_Cthulhu:_The_Wasted_Land
- Wild Wasteland : http://www.kongregate.com/games/kashur/wild-wasteland
- Project Wasteland : http://armorgames.com/play/7203/project-wasteland-0
- Wasteland Siege : http://www.miniclip.com/games/wasteland-siege/en/
- Motor Wars Wasteland : http://www.martiangames.com/index.php?params=game/542/Motor-Wars-Wasteland/
- Wasteland Jumper : http://www.gamesfreak.net/games/Wasteland-Jumper_5652.html
- Tony Hawk's American Wasteland : https://en.wikipedia.org/wiki/Tony_Hawk's_American_Wasteland
- Wasteland Gaming : http://www.thewastelandgaming.com/ ...
All these games are infringing Inxile trademarks right ? So following this logic, what are they waiting to "friendly" contact all these people and send them some cease-and-desist letters ? Rubbish...