Update and bug fixes for Action Alien Tropical Mayhem

A small update has been released for Action Alien Tropical Mayhem to address some issues with the game along adding improvements for the gameplay.

What was fixed is the kind of black hole under the water which were sometimes appearing during the game.

The aliens placements on the islands were also improved so that they can better reach you when you enter or exit an island with the boat.

Subtitles and texts from help screens were also checked to make them more helpful and clear from grammar misspelling.

A feature which was added is the ability to skip the introduction sequence by pressing the space bar.

The background picture of the menu was also replaced by dynamic in-game sequences.

After making all these changes, the trailer of the game was remade and you can watch it here !


Change log :

  • Fixed the black hole bug appearing under the water
  • Fixed aliens trigger zones
  • Fixed HUD stats not being initialized at the start of a game
  • Fixed some spelling mistakes on the texts and subtitles
  • Replaced picture background with a dynamic animated background
  • Added ability to skip the introduction sequences
  • Fixed some bugs with the achievements
  • Remade the game’s icon
  • New trailer
  • Fixed the loading screen bad ratio size

Apart from the game, you can also check the website https://devdangames.com which was entirely redesigned and see all other games !

Thanks for reading,
Devdan

New gameplay update for Aerial Destruction

After a quite long break with the development of the game, an update has been released for Aerial Destruction which improves the gameplay experience, add new features and fixes some bugs.

What was added is the ability to enable or disable the helicopter sensor which displays red squares over enemy units as much as green squares over allied units.

While this sensor is helpful to have a clear view over all units on the map when flying at high attitude, it may sometimes hurt the immersion of the game by giving the feeling of shooting over colored squares instead of troops and vehicles.

For this reason, you can now enable or disable the sensor depending of your preferences !

What was also done is the ability to turn on or off the in-game musics, wherever you want to listen to your own musics instead while playing, or if you simply want to play without musics.

Works were also done on the enemy units to improve their animations and to make them holding their machines guns and rocket launchers the right way.

The ragdoll physics were also improved in a way that it gives a better feeling of bullet impacts when firing at them from your helicopter’s machine gun.

Finally, the menu was improved with a dynamic scene of the game used as the menu background.

So that’s pretty much all, thank you for reading !

Devdan

Graphics and gameplay update for Cyborg Arena

About a year after its release, the game has received an update improving the graphics, gameplay and the overall ambient through the game ! By using the feedback acquired since the Early Access.

The main change is the game being made much more brighter with less darkness and post process lens, so it is easier to play and distinct the elements of the game.

Introduction cinematics were added to give a better ambient when starting the adventure map, with a deep and sharp-eyed ambient music to begin with.

About the gameplay, more buggys, medkits, barricades and ammo crates were added on the adventure map to avoid the frustration of missing them when fighting the cyborgs.

Works were also done to re-market the game, with a brand new trailer, screenshots, icon and store page.

https://youtu.be/ydKPPIrnovg
Some minor changes were also done for subtitles and the menu which has now an in-game background, new loading screen

To sum up the works, here is the change list for this update of 18 November 2018 :

  • Added introduction cinematic.
  • Improvements for the graphics with better brightness and lightness.
  • Improvements of the game with new musics, menu and interactive background.
  • Reduced darkness and post process of the lens/vignette.
  • Added multiples buggys on the adventure map.
  • Added more medkits.
  • Added more barricades on the adventure map.
  • Added more weapons, ammo crates and grenades crates.
  • Updated the Steam store page.
  • New game icon and graphics assets.
  • Remade the trailer.
  • Changed loading screen.
  • Changed in-game texts and subtitles.

Work is still being done to have the game available on Mac OS, but the task is still in its infancy.

https://store.steampowered.com/app/706440/Cyborg_Arena/

Thanks for reading,
Devdan

Action Alien: Tropical Mayhem released !

Hello everyone ! The game has been released with a discounted price and is now available to play. It has received much testing during its development but more updates and improvements should come in the future.

In the meantime, I hope you have fun with it and don’t hesitate to let me know of your feedback or report any issues you may have encountered !

Devdan

Gameplay and content update for Action Alien

An update has been released for Action Alien almost 3 years after its release. This update consists in improvements, tweaks for the gameplay and new features being added to the game.

The main feature added is the cinematic made for each map which improves the immersion and narrative dimension of the game by giving overviews of the incoming action with short introduction sequences.

A lot of optimisation was also done for the aliens and other 3D models to improve the in-game frame-rate, especially for the tropical map where the tropical foliage and the bungalows had their geometry optimized with more level of details.

About the changes made for the gameplay, these have in mind to make the game easier and more intuitive to play. Things such as cross-hair being added to the pistol and the sten to give a better aiming, grenades faster to throw, there is now also unlimited sprint to make it possible to flee the aliens or to collect items faster.

The hunting rifle is still firing at the same rate but is now inflicting much more damages to the aliens. Grabbing heavy items won’t slow you down as much as before to remove the annoying feeling of being very slow when collecting them.

A fix has also been done for the arena maps for an issue where too many aliens would spawn at the end, as this was often creating lags spikes and make impossible to play for longer.

To sum it, here is the change list :

  • Cinematic added to the wasteland map
  • Cinematic added to the tropical hotel map
  • Cinematic added to the petrol station map
  • Grenades faster to throw
  • Less slowing down when carrying items
  • No more sprint limit
  • Optimisations for the tropical foliage
  • Optimisations for the destructible bungalows
  • Hunting rifle is now inflicting more damages
  • Less colored aliens
  • Changed metal impact sound to a less harsh one
  • Fixed over spawning of aliens in arena maps
  • Some minor fixes…

Additionally, support for Mac OS X may be available soon !

Cheers,
Devdan