After announcing the game and submitting it to IndieDB, I would like to give a concise description about and a quick overview of the main features.

Aerial Destruction
 is a helicopter game featuring a semi-realistic arcade gameplay with colourful graphics where the goal is to destroy armies of bio-engineered mutants during a complete single player campaign followed by multiple missions.


There are many helicopters to unlock and each one come with its own tactic and weapons. The MH-6 Little Bird is a little combat helicopter fast but with low health, its two miniguns and small rockets are efficient in quickly storming enemy units. The AH-64 Apache, armed with a 30mm cannon and Hellfires, is great to eliminate targets within a large distance and in a stationary fly.

The gameplay evolves as the more you progress in the game, the more helicopters you can try !


The game consist in a complete single player campaign with a varied set of missions where sometimes the objectives will be to assist friendly units on the grounds against a numerically superior enemy, and sometimes to storm alone hostile positions and convoys. For each mission completed, you unlock a new helicopter which can be played with the previous missions as well.

Defensive Missions

Along the campaign are included defensive missions where the goal is to choose a helicopter and protect an allied position for as long a possible against waves of mutants. Each time you defeat a wave you earn credits which after landing on allied positions can be spent to improve your helicopter and buy more powerful weapons and rockets to hold on the either growing army of mutants !


The controls are simple and user friendly, so you can jump in the game and immediately start piloting the helicopters while still feeling the immersion of being inside with the realistic physics !


  • A complete single player campaign with missions ranging from defending military outposts, destroying enemy convoys or buildings and supporting allied troops in assaulting enemy front lines.
  • Defensive missions where the goal is to protect a position for as long a possible against waves of mutants using unlockable armaments and helicopters.
  • Many unlockable helicopters having each one its specific armament, tactic and gameplay.
  • Battles with large concentrations of allied and hostile troops composed of infantries, armed cars, tanks, buildings, etc…
  • Helicopters easy to fly with views inside the cockpit and behind.
  • Support for Steam achievements, trading cards and cloud.
  • Playable with Xbox-like gamepads


The development has been going very well for 6 months and the game has already reached a good level of completion. The core gameplay is done and while some levels are completed and in beta test, some others are still being created. Many helicopters are also functional and more are planned to be added later. Overall graphics, levels and assets will be improved before the full release.


If being Greenlit the game should be released shortly in Early Access for a small price, and after being updated and improved, the full release should come not too long after that ! The game will evolve according to the feedback of the community.

If you ever wanted a fun helicopter game where you could quickly jump in and play without the hassle of learning the complex controls of a flying simulator, then this might be the game for you !


Along Steam Greenlight, I have also launched a small crowdfunding campaign at IndieGogo for Aerial Destruction, the goal is mostly to gather a bit of funds to finance the creation/acquisition of high quality assets for the maps and the helicopters, and to improve the overall graphics of the game. Hopefully the programming has been pretty much done, so even if the crowdfunding fails it would not impact the gameplay too much.

If you like the game then don’t hesitate to give a small contribution as you will after that receive a Steam key of the game as soon as it is available here !

Thanks for reading and don’t hesitate to let me know what you think about in the comments,