During these last days, a lot of work has been going on the creation of a complete single player campaign that the game will feature, and one of these missions has just been completed and is now in a playable state.
In this mission, an allied army is in a massive retreat and the objective is to support the allied troops on the ground to evacuate the area and battle their ways against multiples ambushes coming from the bio-mutants overhanging the place.
The helicopter available in this mission is the Apache AH-64, which will introduces to the game the new gameplay mechanics of a long-range combat by using guided missiles and high zoom cameras.
Completing this mission will unlock the Apache AH-64 and make possible to play the mission again with a previous unlocked helicopter.
This is a quite large mission and a lot of units are disposed all around the place, however it may be required to act quickly since too much casualties on the allied troops will result in the mission failing.
One challenge will also be to land often on multiple buy zones to supply with ammunitions but without crashing the helicopter !
Some works have also been done on more minors features of the game, like the views around the helicopters and the gameplay.
Anyway, it is a progress in completing the game enough to release a playable version as an Early Access.
The next mission is taking action during the night and is also very close to be completed ! More informations coming in the next news soon.
Thanks for reading and you may also check the previous game I have been working on, Action Alien.
After all the updates and improvements that the game has been receiving since its release, it has proven to be quite solid. Although there are some occasional minor bugs which were reported through the time, I decided to take the time to fix them and push a new update for Action Alien.
The first issue was that sometimes, pick-able objects in the game like keys, food, weapons, etc... would sometimes fly over a long distance when bumped by debris thrown by aliens when breaking up inside a building. While most of the times it was not a serious distance, it could get pretty bad when the object would fell into an inaccessible or forbidden place. This issue was fixed by tweaking the collision settings.
Another commonly reported bug was that in the petrol station map, some aliens were getting stuck when crossing the cliffs around the petrol station. For this reason I improved the path finding in this level and it seems that the aliens are now managing to avoid getting trapped between the cliffs.
To make sure these issues were correctly addressed and that no other ones were left, I decided to make a complete walk through of the game and record it. I still haven't finished it but here are some walk-through for the 3 main maps of the game.
I also added a head bobbing movement to the player view in order to improve a bit the immersion of the gameplay, and more informations in the menu of the game about the new homepage of the game.
A complete change log for the game is available in this Steam post here : steamcommunity.com/app/382080/discussions/0/364040961445039771/
The homepage of Action Alien has also been greatly improved, with a new enhanced flexible design which gives a better overview and description of the game : actionalien.com
I have also launched devdangames.com, a website where you can find all the games I have been working on, and especially the one I am working now : Aerial Destruction.
It is a helicopter game featuring a semi-realistic arcade gameplay with colourful graphics where the goal is to destroy armies of bio-engineered mutants during a complete single player campaign followed by multiple missions.
The game has been Greenlit and should be available in Early Access soon ! Check it out the home page aerialdestruction.com for more description or the Greenlight page steamcommunity.com/sharedfiles/filedetails/?id=804140240
Thanks for reading,
Aerial Destruction has just been Greenlit ! Thanks to everyone who voted for the game and who gave some support !
More news about the development will be coming soon so you will be able track the progress until the game is released on Steam as an Early Access.
The homepage of the game has been greatly enhanced with a new flexible design so you can now have a better overview of the game !
Aerial Destruction Homepage : aerialdestruction.com
Along this, the homepage of Devdan Games has also been launched where you can find the other games I have been working on, especially Action Alien, formerly known as The Alien Wasteland.
Devdan Games Homepage : devdangames.com
Action Alien Homepage : actionalien.com
Anyway, thank you for all the votes and feedback in the comments, I have read all of them and will see the possibilities of implementing these new features in the final release.