With the initial controls closer to a realistic flying simulator, the helicopters were quite hard to pilot and could require a lot of time to learn and be efficient with them.
It is why improvements were made to make the game more playable and easy to handle to avoid giving a frustrating experience of helicopter crashing.
It is now much easier to control the altitude and direction, therefore giving more accuracy and stability when firing at grounded targets.
The helicopter holds its altitude when flying so it is less prone to crashing when maneuvering to dodge enemy fire. Here is a video showing the difference between the new and initial controls :
A new control system has also been made for the cockpit view, where the helicopter is mostly controlled with the keyboard and the firing aim is manually done with the mouse.
Regarding the initial controls system, it is now unavailable in the current version but will be improved and brought back in a future update, so the game will have 2 different controls system, arcade and realistic.
Although, for those willing to try the realistic piloting controls now, it is still possible by switching the release branch. Open the properties window of the game in the Steam client and check to the "BETAS" tab.
Along this update, here are the minor fixes :
- Fixed and improved options to tweak the mouse sensitivity
- Added an option to invert mouse
- Added support for 21:9 screens (2560x1080)
Thanks for reading,
Following almost a year of development, Aerial destruction has just been launched as an Early Access and is now available to play.
Many tweaks are still being made and some updates with fixes should come soon, including more contents. In the meanwhile, there seems to be some difficulties with handling the gameplay controls which I would like to explain here.
The controls for helicopters in Aerial Destruction is an attempt to be close to reality, which means it doesn't work like a first person shooter with W moving forward and A-D strafing left and right.
Instead the keys are mostly used to give engine power to the helicopter and the rest is done with the mouse.
The keys are mapped such as bellow :
W = Lift / Accelerate
S = Descend / Decelerate
A = Turn Left
D = Turn Right
The mouse is mean to be used as a joystick :
Mouse Forward = Roll Forward (nose of th helicopter points down - advance)
Mouse Backward = Roll Backward (nose of the helicopter points upper - slow down)
Mouse Left = Barrel Roll Left
Mouse Right = Barrel Roll Right
Don't brutally push the mouse or you will loose control of the helicopter.
Piloting the helicopters requires pressing W to raise the helicopter in the air, then slowly move the mouse forward to have the helicopter rotate forward and start advancing.
The helicopter will keep rotating forward so move the mouse back to normal to stop the rotation when it is enough. To slow down the helicopter its the same excepted the mouse must be moved backward and then returned.
One last thing to say is that the cockpit view is the easiest and best to control, especially when beginning, while the behind view is nice to have an overview of the helicopter but can be hard sometimes to aim accurately.
When handled, these controls give a more intensive and immersive gameplay experience, but I will see if it is possible to implement a more airboat-like control in a next update.
Thanks for reading,
Following the development of the single player campaign, more missions were created taking action on different places and during various moments of the day.
Here is a mission which takes place during the night and where the player will have the opportunity to pilot the Kamov Ka-50 inside enemy territories.
The goal in this mission is to destroy a bridge used by the mutants to cross a river and attack allies positions.
It won't be easy because the area is full of mutants troops armed with anti-aircraft weapons and even worst, the only missiles capable of destroying the bridge are still to be found in one of the settlements around the road.
Mutants are occupying the settlements, so destroy them before landing. A friendly commando unit is hiding in the forest with three trucks where you will be able to refill there with ammo if needed.
Each settlements is holding ammo and rockets for your helicopter, but you will have to find the one which contains these missiles. Once you found them, load them into your helicopter, blast the bridge and then pull out !
Since progress of the development of the campaign has been going well, the next step is now to work on the menu, the helicopters, missions unlocking system, the subtitles and other things which are more related to the gameplay.
In the meantime, the game is getting more and more close to be released on Steam !
Thanks for reading and don't forget to subscribe.
During these last days, a lot of work has been going on the creation of a complete single player campaign that the game will feature, and one of these missions has just been completed and is now in a playable state.
In this mission, an allied army is in a massive retreat and the objective is to support the allied troops on the ground to evacuate the area and battle their ways against multiples ambushes coming from the bio-mutants overhanging the place.
The helicopter available in this mission is the Apache AH-64, which will introduces to the game the new gameplay mechanics of a long-range combat by using guided missiles and high zoom cameras.
Completing this mission will unlock the Apache AH-64 and make possible to play the mission again with a previous unlocked helicopter.
This is a quite large mission and a lot of units are disposed all around the place, however it may be required to act quickly since too much casualties on the allied troops will result in the mission failing.
One challenge will also be to land often on multiple buy zones to supply with ammunitions but without crashing the helicopter !
Some works have also been done on more minors features of the game, like the views around the helicopters and the gameplay.
Anyway, it is a progress in completing the game enough to release a playable version as an Early Access.
The next mission is taking action during the night and is also very close to be completed ! More informations coming in the next news soon.
Thanks for reading and you may also check the previous game I have been working on, Action Alien.