Action Alien : Tropical Mayhem has been released and is now available to play !
In this game, you are a soldier sent with a boat on a archipelago of tropical islands. Armed with a revolver and a machine gun, your mission is to clear the islands from the alien presence.
Explore the sea with your boat and plan your attacks on islands infested with aliens. Blow up bungalows, buildings, aliens installations, nests on your ways to clear it from the alien presence !
Many aliens are populating the islands including hordes of dino aliens but also armed aliens with armors and bosses settled on different parts of the islands.
Use your basement boat to resupply with ammunition, grenades, medkits and bombs or to upgrade your machine gun and perks. After each time you return from battles, you will earn credits to spend !
There are achievements to unlock and support for Xbox-like gamepads and Ultra HD resolution (4K).
A lot of tests were done to the game during the development but more updates and improvements will still be coming in the future.
In the meantime, I hope you may have fun playing and don't hesitate to let me know of your feedback on the Steam forum, or report any issues you may have encountered !
Action Alien: Prelude has been released on Steam and is now available !
With a small price of $0.99, the game is featuring hordes of aliens breaking on the petrol station which will need to be contained until you manage to collect enough petrol cans to leave the place with your car !
The petrol station is surrounded by the desert and can be entirely destroyed with machine guns, explosives, and by the aliens coming in waves from all sides.
Dispersed at various spots inside the station, weapons ranging from the revolver, shotgun, tommy gun, grenade launcher, etc... will be appearing each time you defeat an alien wave, along ammo boxes, grenades and medkits.
Aliens are coming as different species and they will run at you, walk loudly, spit acid and come from different places to get you.
To give a bit more of replayability, the game can be played in daylight but also at night.
The game has 10 achievements to unlock, with support for Xbox-like gamepads along Ultra HD resolution (4K).
A gameplay video is also available to have a preview of in-game action.
Changes in the gameplay of Action Alien: Prelude are
- Destructible buildings
- Brighter graphics
- Ability to crouch
- Wave-based gameplay
- No more crates with unlimited ammunition but ammo boxes, medkits and grenades to find after each alien wave
- Weapons are more powerful, accurate and are faster to reload.
- Grenades are faster to throw
- Head view movements
- Intro and ending cinematics
- and some more...
More details about the development can be found in this forum post : http://steamcommunity.com/app/773330/discussions/0/1699416432426742238/
Thanks for reading, Devdan
It is after almost 8 months of development that I am very glad to announce that Cyborg Arena has finally been launched as a full release !
It was after being first announced in Greenlight back in April, and Greenlit in June, that the game was released as an Early Access, in October. Since then, a lot of testing, improvements, bug fixes were done for the game to achieve this final build.
During the development of the game, more content and features were developed than what was actually announced in the early trailer. From a simple arena-based game with only few arena maps and weapons from Action Alien, Cyborg Arena has turned into a complete single player game, with a large adventure map explorable with a buggy and 4 arena maps with pickable boost bonus.
A lot of work was done for the cyborgs, especially in creating the different and distinctive animations used when they are walking, running and firing. A dynamic loadout system was also created, which gives to each cyborg a different set of headgears, armors, dresses and weapons randomly created at the beginning of each game.
Work was also done on the cyborg bosses to make them appear much more imposing than the rest of the cyborgs. They wear a heavier armor, have glowing eyes and will be harder to defeat. In the adventure map, they are a also key element of the mission, by dropping the batteries required to power up the long range antenna and send the SOS signal.
The buggy which is also a core element of the adventure map was added to give a more complete gameplay instead of simple combat sequences. It has allowed to create a larger adventure map with many paths and secret places to find. During some tests, having the buggy to pass a bump at high speed could make it fly around and land it on its roof. This is why a smart system was implemented which allows the player to bounce the buggy back to its wheels !
In an attempt to create a credible storyline and improve the narrative dimension of the game, voice acting was done for the radio communications between the commander and the soldiers, depicting their retreats after being overrun by the cyborgs.
Last but not least, to make sure the game was ready for the full release, a complete walkthrough of the adventure map was recorded which last about one hour. It does not show the arena maps but you may watch it simply to have a preview of the game, or if you already have the game but are stuck somewhere in the adventure map.
So with all these things done, the game should have a decent amount of content to leave Early Access. It will of course continue to be updated and improved in the future, but this time as an update for a full version !
Thanks for reading,
A new update has recently been added to the game which fix some flaws in the gameplay and optimise the graphics to improve the framerate during combats against the mutants.
To optimise the game, work has been done especially toward the units moving on the ground, by creating better level of details (LODs) for them. This has greatly reduced the amount of polygons rendered when fighting the large groups of mutants present in many missions.
Along the improved LODs, there has also been some work done on the code of the artificial intelligence to reduce the use of CPU when the mutants are searching for targets and are moving around the map.
While these optimisations are quite effective, more improvements will have to be done in the future to achieve the optimal framerate during the most crowded battles.
The upgrade system which could give overpowered and invincible helicopters after playing for enough time was also fixed. It will now give a more intensive gameplay after completing all the missions, rather than an unbalanced god mode which could hurt the playing experience.
An annoying bug in the Frontline Assault map was also fixed, where sometimes the action would be stuck when the assault of the allied troops was not triggered even after destroying the mutant fortifications. While this issue did not appeared on all installations of the game, many users have been reporting this on the forum, therefore the entire event system of this mission had to be rewritten and this has hopefully solved the issue.
In brief, here is the changelog for this update :
- Fixed gameplay events sometimes not being triggered in the "Frontline Assault" mission.
- Fixed the "Camp Defence" mission where too many mutants were spawning at the end, giving lag spikes and framerate issues.
- Fixed the upgrade system of the helicopters to prevent it from making the game too easy when upgrading the helicopters.
- Optimisation for the mutants infantry and vehicles.
- Optimisations for the AI.
- Added icon and game name in the game's process
- Minor improvements.
Thank you for reading. Devdan