Devdan Games

Polishing the game before releasing !

18 April 2015

wallpadder
Time to get some petrol cans!

These last weeks, after being done with the trailer and the improvement of the graphics, I have finally started to work again on the game itself. I have managed to make some huge progress and I am now closer than ever to release a playable version of the game !

After finishing the map, the aliens, the weapons, the wave spawning system, the musics, the sounds, the items on the map you can grab, the HUD, etc... I am now polishing the game and here are quickly some features I have been working on :

smog

The smog which appears the more you progress through the game, it is greatly enhancing the transition of atmosphere from the sunny day of the beginning to the desert storm of the end !

outro cinematics

All cinematic of the game, from the introduction to the ending !

help screen

I have added a simple help screen at the beginning so you can quickly have an idea of the goals even if you don't know the game.

score screen

And at the end of each game a score screen where you can have some stats about your playing skill and also a "rank" depending of the score you get, if you have any idea of funny ranks feel free to tell me about!

night

I though it would be cool that once you finish the game, you can try a "realism mode" where the map is set during the night and you have no HUD nor crosshair !

night

main menu

One obviously important feature was making the menu.

settings menu

Also the config menu which took me quite some time to make it fully working.

splash screen

Finally, here is how the game will appears during the startup !

And so ! The game being almost done, there is actually only voice acting for the character that still left. After that, it will be all about polishing the game, finding and fixing bugs and packaging !

While UDK has already a packager that creates an installation of the game, I would prefer to have a custom one made with Nullsoft or Inno Setup.

I also decided that I may not put any kind of DRM or serial numbers for the game, because I have been a player and I know how annoying it is, especially toward legit players ! My goal is before all to have this game being played by as much people as possible, and if possible to have some revenue of it.

And about that, I am very happy to announce that the game has been greenlit on Steam ! Big thanks to everyone who voted ! I will now be able to release The Alien Wasteland at Steam, Desura and on the homepage !

So this will be all, I really hope the next news will be about the release !

Devdan

Graphic update !

24 February 2015

About more than two weeks have passed since I have released the trailer and announced the game at Steam Greenlight, it is now at 56% to the Top100 and I have received a great amount of feedback ! Most of them was very positive, but a lot of people noticed me that the graphics was bad and after seeing the screenshots, I couldn't... agree more !

The reason is that I am a young and new developer and this game is the result of a lot of experimenting and testing with the goal of creating a short but nice entertaining action FPS game. After creating the base map for the game with basic props and textures, I have been very busy with programming the game, the weapons, the aliens, etc... that at the end I became familiar with the low-res graphics !

So this is why after a lot of work, I have managed to greatly improve the graphics of the first version of the game you may have seen in the trailer and it's now much better. For this, I have used better textures with higher resolution for the desert and the props, I have entirely remade the textures for the aliens and completely re-sculpted the spitter alien. I also remade the weapons and the car. One last thing was also to add more details in the map.

Of course, it's still very underneath the graphics of a modern AAA games, but my goal with the graphics is only to be enjoyable to watch !

retextured aliens
Re-textured regular alien with teeth.

remade spitter alien
The spitter alien has been entirely remade !

retextured walker alien
Re-textured walker alien with teeth.

car and petrol can remade
The car and petrol can has been re-made, better textures and more details has been added to the desert.

weapons have been remade
The weapons have been remade and some are now more modern.

more details added
Added much more details

Now that I am done with the screenshots, my next task is to remake and reupload the trailer with the updated graphics ! At work !

Devdan

Check out the trailer !

7 February 2015

After a month of work fixing the alien's artificial intelligence, creating the animations, placing cameras and playtesting, I have finally managed to release the trailer ! Here it is !


THE ALIEN WASTELAND Trailer - Indie DB

NOTE : The low-res graphics you can see in this trailer are not final for the game and has been considerably reworked now ! A lot of things have been changed, so this trailer is actually more to give an idea of the atmosphere of the game and it's gameplay ! Watch the screenshots to see the improved graphics.

The trailer was the last thing I missed to submit the game at Steam Greenlight, so it is now submitted and it is up to the community to vote for. So if you like the game please vote for it at Greenlight !

Now that I am done with the trailer, I can spend full time working on the game itself ! The game is actually in it's beta stage and is well playable, but there is still many things which must or which I would like to implement :

  • Implementing a simple cooperation mode where you can complete the game with people online or with friends in a LAN.
  • Adding a support for creating new maps and sharing them on the Internet. It is already possible to set from the map editor how many waves of aliens to spawn, from where the aliens will come, where to spawn the weapons, what kind of aliens to spawn, etc... The community mappers will also be able to trigger events after a specific wave that could open a door or a way to a new area, thus creating advanced maps with their own story line and gameplay mechanic. They could also tweak the alien waves to create maps with endless waves.
  • Improving the graphics, especially the aliens, the desert and the weapons !

However, adding support for creating custom maps won't be easy since it's seems that UDK has some terrible lacks for shipping a game with a custom map editor. But I'll try to find a way out, if you know any tips about this it would be very helpful to contact me...

Thank you very much for having read this news to the end ! Don't hesitate to tell me what you think about !

You can visit this link to the website to have a full description of the game.

Devdan

Enhancing the graphics before making the trailer

25 December 2014

When I started recording in-game footages for the trailer, I actually find out that many things had to be reworked ! From shadow bugs inside the buildings, to meshes with parts of geometry messed up, inadequate props, lack of particles effects, etc...

There are a lot of things I made when I was beginning with modelling and level designing and which now doesn't meet the standard of quality I am trying to reach. In order to have the best graphics for the trailer, I decided to make a global review of the graphics by remaking all old assets and adding more details to the map !

So here are some screenshots of the game with enhanced graphics :

boss alien exiting from the depot
A boss alien exiting from the depot

fighting the spitters aliens
Fighting the spitters aliens, avoid their acid spits !

inside the restaurant
More details were added to the interior of the restaurant

fighting on the roof
It is now more easy to climb on roof, as for you as for the aliens !

inside of the depots
More details inside the depot

I have also worked a lot on the buildings to fix their lightmaps, geometries and to add lot of details ! For this I have created and added graffitis, garbages assets, scrap metal, etc... You can enter in each building and of course climb on their roof to resist the aliens !

Here are the three buildings of the map :

garage
The garage

restaurant
The restaurant

warehouse
The depot

The graphics are of course not comparable to modern AAA games, but I find them all right for the moment. So now, the main task remaining is the alien's artificial intelligence ! It's a lot of coding and testing but it will be very important for the gameplay... and the trailer ! At work !

Thank you very much for having read this news to the end ! Don't hesitate to tell me what you think about !
You can visit this link to the website to have a full description of the game.

Devdan

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