Following almost a year of development, Aerial destruction has just been launched as an Early Access and is now available to play.
Many tweaks are still being made and some updates with fixes should come soon, including more contents. In the meanwhile, there seems to be some difficulties with handling the gameplay controls which I would like to explain here.
The controls for helicopters in Aerial Destruction is an attempt to be close to reality, which means it doesn't work like a first person shooter with W moving forward and A-D strafing left and right.
Instead the keys are mostly used to give engine power to the helicopter and the rest is done with the mouse.
The keys are mapped such as bellow :
W = Lift / Accelerate
S = Descend / Decelerate
A = Turn Left
D = Turn Right
The mouse is mean to be used as a joystick :
Mouse Forward = Roll Forward (nose of th helicopter points down - advance)
Mouse Backward = Roll Backward (nose of the helicopter points upper - slow down)
Mouse Left = Barrel Roll Left
Mouse Right = Barrel Roll Right
Don't brutally push the mouse or you will loose control of the helicopter.
Piloting the helicopters requires pressing W to raise the helicopter in the air, then slowly move the mouse forward to have the helicopter rotate forward and start advancing.
The helicopter will keep rotating forward so move the mouse back to normal to stop the rotation when it is enough. To slow down the helicopter its the same excepted the mouse must be moved backward and then returned.
One last thing to say is that the cockpit view is the easiest and best to control, especially when beginning, while the behind view is nice to have an overview of the helicopter but can be hard sometimes to aim accurately.
When handled, these controls give a more intensive and immersive gameplay experience, but I will see if it is possible to implement a more airboat-like control in a next update.
Thanks for reading,
Following the development of the single player campaign, more missions were created taking action on different places and during various moments of the day.
Here is a mission which takes place during the night and where the player will have the opportunity to pilot the Kamov Ka-50 inside enemy territories.
The goal in this mission is to destroy a bridge used by the mutants to cross a river and attack allies positions.
It won't be easy because the area is full of mutants troops armed with anti-aircraft weapons and even worst, the only missiles capable of destroying the bridge are still to be found in one of the settlements around the road.
Mutants are occupying the settlements, so destroy them before landing. A friendly commando unit is hiding in the forest with three trucks where you will be able to refill there with ammo if needed.
Each settlements is holding ammo and rockets for your helicopter, but you will have to find the one which contains these missiles. Once you found them, load them into your helicopter, blast the bridge and then pull out !
Since progress of the development of the campaign has been going well, the next step is now to work on the menu, the helicopters, missions unlocking system, the subtitles and other things which are more related to the gameplay.
In the meantime, the game is getting more and more close to be released on Steam !
Thanks for reading and don't forget to subscribe.
During these last days, a lot of work has been going on the creation of a complete single player campaign that the game will feature, and one of these missions has just been completed and is now in a playable state.
In this mission, an allied army is in a massive retreat and the objective is to support the allied troops on the ground to evacuate the area and battle their ways against multiples ambushes coming from the bio-mutants overhanging the place.
The helicopter available in this mission is the Apache AH-64, which will introduces to the game the new gameplay mechanics of a long-range combat by using guided missiles and high zoom cameras.
Completing this mission will unlock the Apache AH-64 and make possible to play the mission again with a previous unlocked helicopter.
This is a quite large mission and a lot of units are disposed all around the place, however it may be required to act quickly since too much casualties on the allied troops will result in the mission failing.
One challenge will also be to land often on multiple buy zones to supply with ammunitions but without crashing the helicopter !
Some works have also been done on more minors features of the game, like the views around the helicopters and the gameplay.
Anyway, it is a progress in completing the game enough to release a playable version as an Early Access.
The next mission is taking action during the night and is also very close to be completed ! More informations coming in the next news soon.
Thanks for reading and you may also check the previous game I have been working on, Action Alien.
After all the updates and improvements that the game has been receiving since its release, it has proven to be quite solid. Although there are some occasional minor bugs which were reported through the time, I decided to take the time to fix them and push a new update for Action Alien.
The first issue was that sometimes, pick-able objects in the game like keys, food, weapons, etc... would sometimes fly over a long distance when bumped by debris thrown by aliens when breaking up inside a building. While most of the times it was not a serious distance, it could get pretty bad when the object would fell into an inaccessible or forbidden place. This issue was fixed by tweaking the collision settings.
Another commonly reported bug was that in the petrol station map, some aliens were getting stuck when crossing the cliffs around the petrol station. For this reason I improved the path finding in this level and it seems that the aliens are now managing to avoid getting trapped between the cliffs.
To make sure these issues were correctly addressed and that no other ones were left, I decided to make a complete walk through of the game and record it. I still haven't finished it but here are some walk-through for the 3 main maps of the game.
I also added a head bobbing movement to the player view in order to improve a bit the immersion of the gameplay, and more informations in the menu of the game about the new homepage of the game.
A complete change log for the game is available in this Steam post here : steamcommunity.com/app/382080/discussions/0/364040961445039771/
The homepage of Action Alien has also been greatly improved, with a new enhanced flexible design which gives a better overview and description of the game : actionalien.com
I have also launched devdangames.com, a website where you can find all the games I have been working on, and especially the one I am working now : Aerial Destruction.
It is a helicopter game featuring a semi-realistic arcade gameplay with colourful graphics where the goal is to destroy armies of bio-engineered mutants during a complete single player campaign followed by multiple missions.
The game has been Greenlit and should be available in Early Access soon ! Check it out the home page aerialdestruction.com for more description or the Greenlight page steamcommunity.com/sharedfiles/filedetails/?id=804140240
Thanks for reading,